Elemental Combat
In TickMC, combat is based around an elemental damage system. There are two types of damage in this server:
- Normal damage - This is vanilla Minecraft damage. We aim to remove all sources of this damage, but it is still present in some cases.
- Elemental damage - This is the main type of damage in TickMC.
Damage events
Individual damage events can have multiple elements. The damage for each element is individually calculated, and then added together to get the final damage. Elemental damage events cause damage indicators to be displayed on the screen. These indicators are different for each element, and are displayed in the color of the element.
In the above damage, 8 Earth damage and 2
Ice damage was dealt.
Critical hits result in a larger damage indicator (Note that crit calculation occurs after adding all elemental damage together).
Elements
Each of the elements have their own focus and playstyle. However, take note that these are just guidelines, and items can technically have any element regardless of their playstyle. Elements are unrestricted, meaning that you can use any element you want - there is no class system.
Earth
![earth](/img/Combat/elements/element_earth.png)
Ender
![ender](/img/Combat/elements/element_ender.png)
Fire
![fire](/img/Combat/elements/element_fire.png)
Ice
![ice](/img/Combat/elements/element_ice.png)
Light
![light](/img/Combat/elements/element_light.png)
Physical
![physical](/img/Combat/elements/element_physical.png)
Shadow
![shadow](/img/Combat/elements/element_shadow.png)
Thunder
![thunder](/img/Combat/elements/element_thunder.png)
Water
![water](/img/Combat/elements/element_water.png)
![earth](/img/Combat/elements/element_earth.png)
Wind
![wind](/img/Combat/elements/element_wind.png)